Home » Troops » Dark Elixir Troops » Witch/Skeleton


5 - 2 votes

“This undead creature poses little threat by itself. But it never fights alone, since the Witch can summon an endless horde of Skeletons against your enemy!”

Skeleton render
Level 1& 2


  • Skeletons are troops the Witch summons to help her fight.
  • They are similar to Barbarians in attack damage, but have lower health and move faster.
  • The Skeleton gives out the same amount of damage per second as the level 1 Witch.
  • Skeletons, when become aware of nearby Clan Castle troops or Heroes attack them instead of the building they were previously attacking.


  • Skeletons act like Barbarians to Witches.
  • They go hand in hand with the Jump Spell.


  • Witches in your Clan Castle will summon hordes of Skeletons to confront the enemy.
  • Single-targeting defenses like Cannons can be overwhelmed by Skeletons (especially if the single-target defense cannot one-shot the Skeleton), so splash-damaging defenses like the Mortar and theWizard Tower are your defense’s best chance of eliminating hordes of these subtroops. Have Mortars and Wizard Towers as high-leveled as possible; they can be able to one-shot Skeletons and this leaves the Witch vulnerable to the defenses. Inferno Towers set to multi-target are also good at eliminating a few Skeletons at a time.


  • Skeleton’s stats do not change when the Witch is upgraded.
  • When you have a Witch in your Clan Castle, and it creates Skeletons during a defense, the Skeletons that were made do not go back into the Clan Castle.
  • As one of the three subtroops (the others being the Golemite and the Lava Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
  • The Skeleton is currently the only subtroop that is summoned (rather than spawned upon death) by its parent troop, and the only subtroop that is not a smaller version of its parent troop.
  • The Skeleton appears to be identical to the Skeletons that are spawned via the Skeleton Trap, unless the Skeleton Trap is set to target air troops.
  • Unlike the Skeleton Trap’s skeletons, they do not have a skull next to their health bar.
  • Also, unlike the Skeleton Trap’s skeletons, they do not have a permanent health bar.


Preferred Target Attack Type Movement Speed Attack Speed Range
None Melee (Ground Only) 24 1s 0.4 tiles


Damage per Second Damage Per Attack Hitpoints
25 25 45

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  1. Ok, you “guys” are not being consistent… Golem, Lava Hound, now the Witch… How many levels are available for the Witch? Hit Points dramatically changed on the Golem, which was originally close to the Lava Hound? If you guys are in the middle of a change, for each change (because it might be awhile before your back to finish the change), wouldn’t it make sense to at least label it’s in the middle of change… That would greatly help! Especially if it’s time-stamped, so we can fairly determine for ourselves the information is correct, or is currently in progress of being updated…

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