|Level 1||Level 2||Level 3||Level 4||Level 5|
|Level 6||Level 7||Level 8||Level 9||Level 10||Level 11|
Strategy and Tips
- Placement of the Town Hall is critical for achieving players’ objectives.
- If players are designing their War Bases, they should aim to protect their Town Hall at all costs. If an attacker is unable to destroy the Town Hall, he will get a maximum of one star.
- However, at higher Town Hall levels (especially Town Hall 8) players can, instead of protecting their Town Hall at all costs, use their Town Halls as a high hitpoint damage sponge – similar to Storages – as part of a strategy to prevent 3-star attacks from Dragons and other high level armies, at the cost of making 2-star attacks much easier.
- Players have two main choices of Town Hall placement for their active village:
- If the Town Hall is left undefended, any attacker can destroy the Town Hall easily. This will grant the attacker the victory, and the defender will lose trophies and a small amount of resources, however the defender will gain a free 12 hour shield. The resulting shield will protect your base and its resources from dangerous high leveled attackers at the cost of a small amount of trophies.
- Over time, this will allow a player to amass a large amount of resources without losing a significant amount to attackers, making this the best option for those seeking rapid growth.
- At higher Leagues such as Crystal and Master, undefended Town Halls are at a premium, and most players will simply destroy the Town Hall and leave – often, within minutes of logging out, even if the base is full of Resources. At lower Leagues, exposed Town Halls are relatively common and many players will simply ignore them.
- Exposed Town Halls may be protected by Traps and/or Hidden Teslas, which will offer the occasional victory against an unprepared attacker. However, taking this option will reduce the amount of 12 hour shields granted to the defender (due to the victories) and may anger attackers who otherwise would simply take the Town Hall and leave.
- People who would rather take the quick Town Hall kill instead of attacking more aggressively are probably weaker opponents. Now revenge can be taken against that player at a more advantageous time, for instance when they have a lot of resources and defensive buildings unavailable due to upgrades.
- As players progress, the downsides of this option tend to fade away as it becomes easier to get both Trophies and Resources, however, in the early stages of the game, this option can be daunting. However, this option will cause problems for those seeking the “Unbreakable” achievement as the base will lose to most attacks.
- If the Town Hall is protected, weaker attackers will simply skip over the base without taking any trophies. This option can grant the occasional defense victory, however the lack of 12 hour shields leaves the base and its resources exposed for higher leveled opponents to loot at their leisure.
- At lower Leagues such as Gold and Silver, the base will be able to defend against most attacks and leaving the Town Hall protected may prevent the attacker from scoring a victory.
- Town Halls have the highest hit points of any building, with the exception of Walls, which means they take a long time to destroy. Placing your Town Hall within the range of your most powerful defenses can give it the most shots to destroy attackers.
- It is suggested that you upgrade everything you possibly can (e.g. Troops, Buildings, etc.) before upgrading the Town Hall to the next level. Frequently upgrading (rushing) your Town Hall is extremely risky if you are not signed in to the Game Center/Google Play Games. Also it will take months to upgrade your buildings/troops to match your Town Hall’s level.
- If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning the Town Hall, as all but one of your builders will be idle for the duration of your Town Hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the Town Hall finishes) you should plan for the Town Hall upgrade to finish just as the remaining builders are finishing their final projects. For example, if you are currently at Town Hall level 7 and have three builders, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days.
- Don’t place your Town Hall in a corner surrounded by walls, troops can still be placed next to the Town Hall.
- 5 level 7 Lightning Spells can destroy Town Halls of level 6 and lower.
- A combination of Lightning Spells and Earthquake Spells can destroy a Town Hall of level 7 or lower.
- The lava in the level 10 Town Hall may be a reference to the fact that the Inferno Towers are unlocked at this level.
- When a level 10 Town Hall is destroyed, the ruins are lying on a grate on top of lava.
- There was a mistake in Clan Wars with the level 4 Town Hall. If there is a Town Hall 4 war participant, the war map will show a level 5 Town Hall, rather than a level 4 one. However, if that player is visited, it will show that he/she is Town Hall 4. The glitch was fixed as part of the February 2015 update.
- The level 10 Town Hall was added as a part of the May 23, 2013, “Fiery Fortress” update (Version 4.14).
- The level 9 Town Hall was added as a part of the October 27, 2012, update (Version 2.86).
- The levels 1-8 Town Halls were added in the original release (date varies depending on platform and country).
- Between November 24, 2014 and December 8, 2014, IOS users were able to purchase (RED) gems to contribute to AIDS research. When they did they received a red shield on their Town Hall.
- There is a glitch where if a Town Hall upgrade finishes during a Clan War Preparation Day, it still shows that the player is still the previous town hall level.
- If you zoom in on your town hall entrance, you will see the glow of a fire inside the entrance.
- All Defensive Buildings (except the Hidden Tesla, Air Defense, Air Sweeper, Inferno Tower and Traps) face away from the Town Hall.
- In an older version, players can sell Buildings but was removed due to it being unnecessary.
- The Town Hall undergoes significant visual changes at levels 3, 7, 8, 9, 10.
- When initially constructed, the Town Hall has a crooked orange roof with a small stone chimney. The windows, doorway, walls, and poles are all made out of wood.
- At level 2, the Town Hall gets the roof tiled with orange and has the walls “straightened out” and made of stone.
- At level 3, the Town Hall, another layer with a flat tiled roof gets added to the top.
- At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top. The chimney shifts to the front left.
- At level 5, a stone framing gets added to the front door and windows.
- At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
- At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
- At level 8, the battlement grows to the size of the whole roof, a red flag gets added onto the front door and the golden pillars and front wall turn to stone. The chimney also disappears, and since there is no chimney, there is no smoke coming from the Town Hall.
- At level 9, the entire color of the Town Hall changes to dark gray with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 Clan Castle. A small watchtower appears on the top left, and there is a new extended red entryway leading into the Town Hall, flanked with two gold chains. There is also a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 7 Walls.
- At level 10, the color of the Hall changes to a deep crimson red and blue gray. On the top of the Town Hall, there is a metal grate. A second watchtower is added beside the first, and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
- At level 11, the whole theme of the Town Hall changes to a more ancient-like style.
|Tapping this icon displays information about the Town Hall, such as Level, Elixir Storage Capacity, Gold Storage Capacity and Hitpoints.|
|Tapping this icon begins upgrading the Town Hall to the next level, if you have enough resources and a free Builder. When the Town Hall is at maximum level, this icon is not shown.|
|Tapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.|
|Tapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.|
|Tapping this icon re-arms all Traps. This icon is only displayed when one or more of your Traps have been triggered in a previous enemy attack.|
|Tapping this icon reloads all X-Bows with Elixir. This icon only appears if one or more X-Bows is not fully loaded.|
|This icon informs you that all X-Bows are fully loaded. It is not tappable, and replaces the Load icon.|
|Tapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.|
|This icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.|
|Town Hall Level||1||2||3||4||5||6||7||8||9||10|
|Level||Hitpoints||Build Cost||Build Time||Experience Gained|
Resource and Offensive Buildings Available
Upgrading your Town Hall unlocks the following number of Resource and Army Buildings; see the page for each building for details.
|TH Level||Gold Mines &Elixir Collectors||Dark Elixir Drills||Gold & ElixirStorage||Dark Elixir Storages||Dark Barracks||Barracks||Army Camps||Laboratory||Spell Factory|
See also: Army Buildings; Resource Buildings
Defensive Buildings Available
Upgrading your Town Hall unlocks the following number of Defensive Buildings; see the page for each building for details.
|TH Level||Cannon||Archer Tower||Wall||Mortar||Bomb||Air Defense||Spring Trap||Wizard Tower||Giant Bomb||Air Bomb||Seeking Air Mine||Hidden Tesla||X-Bow||Inferno Tower|
See also: Defensive Buildings
Resource, Army and Other Buildings Max Level By Town Hall
Upgrading your Town Hall allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:
|TH Level||Gold Mines & Elixir Collectors||Dark Elixir Drill||Gold & Elixir Storage||Dark Elixir Storage||Dark Barracks||Barracks||Army Camp||Lab||Spell Factory||Clan Castle|
See also: Army Buildings; Resource Buildings; Other Buildings
Defensive Buildings Max Available Level
Upgrading your Town Hall unlocks the following level of Defensive Buildings; see the page for each building for details.
|TH Level||Cannon||Archer Tower||Walls||Mortar||Bomb||Air Defense||Wizard Tower||Giant Bomb||Air Bomb||Seeking Air Mine||Hidden Tesla||X-Bow||Inferno Tower|
See also: Defensive Buildings
Town Hall and Matchmaking
There is a lot of confusion with regard to how Town Hall levels affect matchmaking. The short answer is, it doesn’t. Matchmaking is based solely on Trophies. However, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:
|Town Hall Level Difference||Percentage of Loot Available|
|4 or more||5%|
It’s important when upgrading the Town Hall to consider the above table, because it may affect one’s looting considerably. It is also advisable to upgrade everything at the current level before moving to the next.
There is some speculation that the Town Hall may make a difference at sub-200 Trophy range. However, this has not been confirmed.