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2.5 - 15 votes

“Meet the Miner! This sneaky shoveler burrows underground, passes beneath walls and pops up right next to his target! “

Miner1 Miner3
Level 1 & 2 Level 3 & 4


  • The Miner is the twelfth and current last troop unlocked in the Barracks.
  • Miners have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.


  • The Miner is similar to the Hog Rider before it would attack defenses; a troop that can bypass walls that attacks anything. However, the Miner is even better as it is invincible when underground.
  • Miner’s can be used to sort of trigger traps and lure out Clan Castle troops. They can also be used as a small distraction.
    • E.g, You’re doing a GoWiPe (Golems, Wizards and P.E.K.K.A’s), but the Inferno Towers and Clan Castle troops are going to take out your Golems in seconds once in range! You can quickly place a miner or so to pop up and distract theDefenses.
  • The Miner cannot be placed anywhere on the map as some may expect. It must be placed outside the red area like any other unit


  • The Miner is excellent on defense. Since it goes underground, while your troops are in the battle, the Miner will come out of nowhere, getting some hits while they are hitting the other defending troops. It can be really difficult to take one down, as it can only be damaged while above ground. Using multiple troops to take one out can make the Miner a quick memory as long as it doesn’t take out all your units.
  • Since Miners don’t trigger traps while burrowing, you will need to place your traps so that they will be triggered when the Miners pop up.


  • At level 1 and 2, the Miner’s shovel is made of silver-colored metal.
  • At level 3 and 4, the Miner’s shovel’s color changes from silver to gold.


  • The Miner was added in the May 24th update.
  • The Miner is one of the few ground troops that is able to bypass walls without a Jump Spell, the others being the Hog Rider and Grand Warden (if set to ground mode).
  • You can have a maximum of 48 Miners at one time in a complete set of fully upgraded Army Camps. This number increases to 55 if you include the 7 that can fit into a level 6 or higher Clan Castle. On the battlefield, you can clone an additional 14 Miners with two fully upgraded Clone Spells.
  • The Miner, along with the Baby Dragon, is one of the two troops to be directly transferred from Supercell’s other game, Clash Royale.
  • The Miner is one of three troops to have actually lived in history, the other two being the Barbarian and Archer. Most, if not all other troops, are based off mythological humans or creatures.
  • The appearance of the Miner is similar to that of a Builder.
  • The icon and picture of the Miner show him wearing a blue shirt. However, once trained, he is wearing a red shirt.
  • The Miner is the most Elixir-costly troop to upgrade to maximum level (a total of 25,500,000 for all levels).
  • Despite the Miner burrowing underground when attacking, it will not burrow when moving inside the Army Camps.
  • The Miner is currently the only troop that will not trigger traps while moving.
  • Originally, when the Miner bury underground, defenses continue to target them despite doing no damage to them which meant that as long as the Miners are underground, defenses will pointlessly continue firing on them while other more vulnerable troops are safe from harm. This was fixed in the October 2016 update where the defenses will now retarget other troops once they bury underground.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Single Target 5 5m 24 12 0.5 tiles


Level Damage per Second Damage per Attack Hitpoints Training Cost Research Cost Laboratory Level Required Research Time
1 80 136 500 4,200 N/A N/A N/A
2 88 149.6 550 4,800 7,500,000 8 10 days
3 96 163.2 600 5,400 8,500,000 9 12 days
4 104 176.8 650 6,000 9,500,000 9 14 days

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