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Gold Mine

Gold Mine
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“The Gold Mine produces gold. Upgrade it to boost its production and gold storage capacity.”
Gold Mine1 Gold Mine2 Gold Mine3 Gold Mine4 Gold Mine5 Gold Mine6
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Gold Mine7 Gold Mine8 Gold Mine9 Gold Mine10 Gold Mine11 Gold Mine12
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

summery

  • The Gold Mine collects gold from an unlimited underground reserve and stores it until collected by the player and placed into a Gold Storage. When the mine is full, production will be stopped until it is collected (or raided by an enemy player).
  • The production rate and storage capacity depends on the level of the Gold Mine. One can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
  • The Gold Mine takes up a 3×3 space.
  • When you choose to upgrade a Gold Mine, it will automatically collect any uncollected Gold. Note that if your Gold Storages are full at that time, the uncollected gold will be lost! During the upgrade the mine stops producing gold.
  • Once the Gold Mine is level 5, you can temporarily boost its production with Gems. Spending Gems will double the Mine’s production for 1 day.
  • When you click to boost the Gold Mine a clock appears for a few seconds.

def

  • It is a good idea to put your Gold Mines outside of your Walls, so they can act as a distraction to units such as Barbarians and Archers.
  • Attackers can steal up to 50% of the uncollected Gold in your mine. Having too many uncollected resources will make you a more attractive target.
  • If a Gold Mine is destroyed in an attack while it is being upgraded, no gold will be lost, as the mine is empty during this time.
  • There is no need to protect them in your war base, as people can not take your loot anyway.

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  • Pay careful attention to the location of Gold Mines when planning your attack, as Gold Mines are usually only marginally protected and can be quite lucrative, especially at high levels. Many times a single Archer can be placed in such a way that it can destroy a Gold Mine while standing clear of any defenses.
  • If you see a round number of gold in a raid, it is most likely going to be in the Gold Mines rather than in the Gold Storages (example 90,000). Although round numbers can occur in Gold Storages, they happen much more often when Gold Storages have been emptied by a previous raid and the resultant shield has allowed the Gold Mines to completely fill up.
  • Make sure you target carefully, as gold mines tend to lure your troops away from what you really want to attack, ex. a cannon

upgrade

  • Gold Mines undergo significant visual changes at levels 5, 8 and 10.​
    • When initially constructed, the Gold Mine consists of a somewhat dilapidated wooden structure partially covering a set of narrow rails diving deep within the earth. Periodically a rail cart full of gold arrives and dumps its contents into a small repository to the side of the mine, and then re-enters the mine.
    • At level 2, the Gold Mine appears to be fully repaired, and two wooden reinforcing bars appear on the outside of the wooden structure.
    • At level 3, a third wooden reinforcing bar is added, and a small rubble pile appears the edge of the structure.
    • At level 4, a fourth wooden reinforcing bar is added, and the rubble pile outside the structure grows larger as well.
    • At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar, and the rubble pile outside the mine disappears to reveal a stone support.
    • At level 6, there is a very slight and rather unnoticeable change. There is a small wooden reinforcing bar added to the back of the level 6 gold mine.
    • At level 7, the steel reinforcing bar appears to be larger in width.
    • At level 8, the Gold Mine now has two wide steel reinforcing bars bolted down, and a small pulley system, complete with wooden track for the cable, appears on the top surface of the mine.
    • At level 9, additional pulley hardware is added to the top of the structure, and the pulley wheel itself grows larger.
    • At level 10, this is another large graphical change as the Gold Mine now has a large cover on the top made of steel, and the sides are more heavily protected by spiked metal. A large gear appears beside the pulley wheel as well.
    • At level 11, the pulley system on top of the mine grows larger still with a second large gear and pulley wheel appearing, and additional spiked metal armor appears around the sides.
    • At level 12, the pulley system on top of the mine becomes gold, and the corners and top of the gold mine turn black.

trivia

  • It takes 15 days, 21 hours and 21 minutes to fully upgrade the Gold Mine.
  • A downside with Gold Mines is that even though the cost to upgrade them is low, the time it takes to complete them is relatively long.
  • Although every other number matches between the Gold Mine and Elixir Collector, the level 5 upgrade prices are different (3,000 Elixir for the Gold Mine, 3,500 Gold for the Elixir Collector).
  • The Gold mine is one of the 8 buildings that you are automatically set with at the beginning of the tutorial.
  • There is a new Gold Mine available at every Town Hall level with the exception of levels 7, 8 and 9.

icons

  • Icon Info– Pressing this icon displays information about the Gold Mine such as Level, Capacity, Production and Hitpoints.
  • Icon Upgrade– Pressing this icon upgrades the Gold Mine to the next level if you have enough resources and a free Builder. When the Gold Mine is at maximum level this icon is not shown.
  • Icon FinishNow– Pressing this icon finishes the upgrade currently in progress by paying the displayed number of Gems.  This icon is only displayed while an upgrade is in progress.
  • Icon Cancel– Pressing this icon cancels the upgrade currently in progress.  This icon is only displayed while an upgrade is in progress.
  • Icon Boost1– Pressing this icon boosts your Gold production for 1 day by paying the displayed amount ofGems.
  • Icon CollectGold– Pressing this icon collects the uncollected Gold from the Gold Mine.
  • Icon NoCollectGold– This icon informs you that you don’t have Gold to be collected from your Gold Mine.
Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 1 2 3 4 5 6 6 6 6 7

 

Size
3×3

 

Level Build Cost Elixir Build Time ExperienceGained XP Boost CostGem Capacity (Gold) Gold Production Rate Gold Hit Points Time to Fill  Catch Up Point* Town Hall Level Required
1 150 1m 7 N/A 500 200/hr 400 2h 30m N/A 1
2 300 5m 17 N/A 1,000 400/hr 450 2h 30m 5m 1
3 700 15m 30 N/A 1,500 600/hr 500 2h 30m 30m 2
4 1,400 1h 60 N/A 2,500 800/hr 550 3h 7m 30s 3h 2
5 3,000 2h 84 4 10,000 1,000/hr 590 10h 8h 3
6 7,000 6h 146 5 20,000 1,300/hr 610 15h 23m 5s 20h 3
7 14,000 12h 207 6 30,000 1,600/hr 630 18h 45m 2d 4h 4
8 28,000 1d 293 7 50,000 1,900/hr 660 1d 2h 18m 57s 5d 8h 4
9 56,000 2d 415 8 75,000 2,200/hr 680 1d 10h 5m 28s 12d 16h 5
10 84,000 3d 509 9 100,000 2,500/hr 710 1d 16h 22d 5
11 168,000 4d 587 10 150,000 3,000/hr 750 2d 2h 20d 7
12 336,000 5d 657 10 200,000 3,500/hr 840 2d 9h 30d 8
  • The “Catch Up Point” is the time at which the newly upgraded mine has equaled the total production of the mine had it not been upgraded – this does not consider recovering the cost of the other resource required to perform the upgrade.

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2 comments

  1. You might be still editing ‘Gold Mine’, but it appears that the stats are only up to Level 11, instead of 12? Just an FYI… Also, Mortar shows only 3 units max, instead of 4 units max, available at TH 8…

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