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5 - 1 vote
“The Barracks allow you to train troops to attack your enemies. Upgrade the Barracks to unlock advancedunits that can win epic battles.”
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Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
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Level 7 Level 8 Level 9 Level 10 Level 11 Level 12


  • Barracks allow you to train Troops using Elixir. These troops after being trained will be stationed in Army Camps.
  • Barracks are unable to function while being upgraded, considerably increasing the time it takes to train your armies; this should be taken into consideration when deciding to upgrade a Barracks.
  • Once you have queued Troops in your Barracks, you can instantly complete their training with Gems; the amount required is directly proportional to the amount of time remaining to finish training normally.
  • There is also an option to boost Troop production for 2 hours. The boost option costs 10 Gems and will increase the training speed of the boosted Barracks by a factor of 4.
    • Note: The boost timer will continue to count down even if you aren’t making troops, so don’t boost your Barracks until you are ready to use it.
  • When you click to boost the Barracks a clock appears for a few seconds.
  • Troops may be removed from the Barracks training queue at no penalty; 100% of the Elixir cost will be refunded to you.
  • You may queue more Troops than your Army Camps can hold. This is useful for two reasons:
    • You may queue Troops prior to engaging in combat (either single-player or multiplayer). Your Barracks will create Troops proportional to the amount of time you spent from when you start searching for opponent to completing an attack, significantly reducing your downtime between battles.
    • You may queue Troops to ‘hide’ Elixir while you are offline, as long as your Army Camps are full. Currently up to 603,200 Elixir can be hidden in this fashion (three level 4 Dragons, seven level 6Wall Breakers and one level 6 Archer in each of the four level 10 Barracks). When you return you simply un-queue all of your Barracks to reclaim your hidden Elixir.
      • For lower TH level players, in order to hide the maximum amount of Elixir, always use greedy algorithm in this order: Dragons, Wall Breakers, Archers, which happens to be exactly the reverse order of the achievement “Unlock the beasts”. 
  • A Barracks will maintain its queue if destroyed by enemy Troops, and will even continue to produce new units if your Army Camps have sufficient space.


  • Barracks undergo significant visual changes starting from level 5.
    • When initially constructed, the Barracks is a square building with a sloped red roof with a small window and doorless entryway. The roof is emblazoned with a pair of crossed swords. The building itself resembles a larger Builder’s Hut, which various differences that can be seen.
    • At level 2, the Barracks gains a pair of archery targets on the side of the structure (complete with several arrows stuck in the targets as well as the side of the building) and a sword rack by the door holding a pair of Barbarian swords.
    • At level 3, the Barracks’s single-sloped roof is extended to become a peaked roof. The Barracks appears to be more regularly used, as additional arrows appear in the targets (and on the walls), a third sword appears on the rack and a sword is stuck in the left side of the door.
    • At level 4, one of the archery targets is relocated to the front of the structure to the left of the doorway, and one of the arrows on the wall is removed, leaving only 1. A fourth Barbarian sword appears on the rack as well.
    • At level 5, a small wooden barrier (made of level 1 walls) is added along one side of the sructure. The sword rack is replaced with a bomb rack, complete with a pair of Bombs. In addition, two thighbones appears on the ground in front of the door.
    • At level 6, the walls are replaced with a crude Balloon launch consisting of a wooden lattice structure supporting a raised wooden platform, similar to a level 1 Archer Tower. A rope tether also hangs from the raised wooden platform, currently tied off to a small stake on the ground.
    • At level 7, the bomb rack is replaced with a spellcasting cauldron. The two thighbones disappear.
    • At level 8, the crude Balloon launch platform is upgraded to a much sturdier, golden metal version. The square wooden platform is replaced with a sunburst-style one, affixed to the support structure with four large rivets. The rope tether’s anchor location moves from the ground to the top of the roof.
    • At level 9, the giant swords on the roof of the Barracks are replaced with what appears to be either a louvered black vent or possiby a vat of molten lava.
    • At level 10, the entire structure, including the edges of the roof, is clad in gray metal. TheBarbarian sword rack reappears, replacing the spellcasting cauldron. In addition, the large louvered vent is replaced with a massive P.E.K.K.A. head.
    • At level 11, the P.E.K.K.A head is replaced once again by a vent similar to level 9, but this time smaller. The Cauldron is replaced by what appears to be two dragon eggs. The sun-shaped platform is now replaced with a reinforced wooden platform with a red top. A leash, supposedly to contain the Baby Dragon, appears at the top of the platform.
    • At level 12, the vent is replaced with a pair of shovels crossed together with a miner hat on top. The dragon eggs are replaced with a mine cart and rail.


  • Since the 2012 Christmas update, Barracks emit a warm glow of light while training Troops.
  • If one of your Barracks is upgraded while training Troops, the Troops being trained in those barracks cannot be finished until after the upgrade! The Elixir you spent to queue them will be unavailable as well, as the Troops cannot be un-queued until that time, either.
  • Troops will continue to be trained even if the Army Camps are full when you attack in multi-player but must complete an attack for this to take effect.It is advised to queue troops before attacking to train them at the time you attack.
    • If you returned to your village without completing an attack, the Troops that are supposed to be done training is reset.
  • There is a glitch where newly trained Troops walk through Walls to get to their assigned Army Camp. This only occurs if either your Barracks or your Army Camp is surrounded by Walls with no openings.
  • If you have any Troops queued up inside a Barracks while is it being upgraded, they will not count toward the “Troopcapacity after training” calculation until the upgrade finishes.
  • If a Troop upgrade finishes in your Laboratory while you have that particular Troop type queued in your Barracks, the unitswithin that queue will be produced at the newly upgraded level, even though they were queued at the previous level’s cost. This holds true even if you un-queue the Troops without producing them; you will be credited the newly upgraded Troop cost in Elixir. Many players take advantage of this by filling their Barracks queues with Troops that are about to be upgraded, un-queuing them after the upgrade finishes and pocketing some free Elixir.
  • Upgrading the Barracks to level 10 adds 15 troop capacity, which is probably meant to queue three P.E.K.K.As.
  • As part of the Christmas 2014 update, the troops of the level 3 and 4 Barracks were swapped. That now ends up with Giantsbeing unlocked at Barracks level 3 and Goblins at level 4. This did not change the looks, the training capacity, nor the upgrade time of the Barracks at those levels.


  • Icon Info– Pressing this icon displays information about the Barracks such as Level and Hitpoints.
  • Icon Upgrade– Pressing this icon upgrades the Barracks to the next level if you have enough resources and a free Builder.  When the Barracks is at maximum level this icon is not shown.
  • Icon FinishNow– Pressing this icon finishes an upgrade currently in progress by paying the displayed number ofGems.
  • Icon Cancel– Pressing this icon cancels the upgrade currently in progress.  This icon is only displayed while an upgrade is in progress.
  • Icon Boost45– Pressing this icon boosts by 4 times your troop training for 45 minutes.
  • Icon TrainTroops– Pressing this icon trains troops.
Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 1 2 2 3 3 3 4 4 4 4




Level Build Cost Build Time ExperienceGained Boost Cost Hitpoints Maximum Unit Queue Length Town Hall Level Required Unlocked Unit
1 200 10 seconds 3 N/A 250 20 1 Barbarian
2 1,000 15 minutes 30 N/A 290 25 1 Archer
3 2,500 2 hours 84 N/A 330 30 1 Giant
4 5,000 4 hours 120 5 370 35 2 Goblin
5 10,000 10 hours 189 5 420 40 3 Wall Breaker
6 80,000 16 hours 240 5 470 45 4 Balloon
7 240,000 1 day 293 5 520 50 5 Wizard
8 700,000 2 days 415 5 580 55 6 Healer
9 1,500,000 4 days 587 5 650 60 7 Dragon
10 2,000,000 6 days 720 5 730 75 8 P.E.K.K.A
11 3,000,000 8 days 831 5 810 80 9 Baby Dragon
12 4,000,000 10 days 929 5 900 85 10 Miner

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