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Barbarian King

Barbarianking lvl20

“The Barbarian King is the toughest and meanest barbarian in all the realm, whose appetite for Dark Elixir has caused him to grow to a giant size. He can attack enemy villages or guard your village.”

Barbarian king lvl1 Barbarian king lvl10 Barbarian king lvl20
Level 1-9 Level 10-19 Level 20+

summery

  • The Barbarian King is basically a larger, more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
  • The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
  • The amount of time he sleeps to regenerate is directly proportional to the health he has lost by the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately; however, if he falls in battle or is wounded, then he must sleep for some time to regenerate.
  • The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
  • The Barbarian King sleeps during the time it takes to upgrade along with the normal costs (a free Builder, Dark Elixir and time).
  • You can temporarily quadruple the hero’s healing rate for 2 hours by spending 10 Gems.
  • The Barbarian King now only defends his territory around his platform and will retreat if lured too far out.

off

  • When attacking, he can be deployed just like any other unit. When his health is lowered he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
  • He is best used with Healer and Archer support. Barbarians are also excellent support troops because they will also be affected by his Iron Fist ability if they are nearby when it is activated.
  • He is also good for helping to destroy the remaining buildings of a village after most or all defenses have been destroyed.
  • The Barbarian King can be easily swarmed by a group of Archers or Barbarians as he only attacks one target at a time and has slow attack speed.
  • If your army strategy uses Barbarians, try to use Iron Fist when there are some nearby. When they are close, activate your Iron Fist to make the most out of it.

def

  • The Barbarian King has two modes: he can be set to “Sleep”, which will put him to sleep on his Altar and cause him to ignore any attacks to your village, or “Guard”, which will put him on patrol around your base and cause him to engage any enemy Troops that come within his targeting range during a defensive battle. In “Sleep” mode he will not appear on the battlefield at all.
  • Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units.
  • It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
  • The Barbarian King cannot damage air units (though the Archer Queen does).
  • Unlike troops in the Clan Castle, the Barbarian King cannot be lured to the edge of the map and then destroyed out of range of the defenses (unless his Altar is near the edge). If his target moves out of his patrol area, he will retreat and engage another enemy inside his patrol area. If no enemies remain in his patrol area, he will resume patrolling.

trivia

  • Sometimes, when the Barbarian King turns, his shoulder guard and sword appear to switch arms.
  • If you move the Barbarian King Altar while the King is sleeping on it, he will get up and walk to his altar, then sleep again.
  • The Barbarian King can be healed by Healing Spell or Healer while battling; however, this healing occurs at 50% of the rate of that of normal troops.
  • Every slash he makes on a building or unit creates a mini explosion.
  • When you tap on him he will yell and stand still for a moment.
  • Tapping on the Barbarian King or his Altar (while not in battle) will reveal the area the King will defend.
  • When the Barbarian King ‘falls’ in battle, an explosion occurs and a bright beam of light is sent up into the sky temporarily. He is then seen standing dazed with stars flying around his head for the remainder of the battle.
  • A portable forge and anvil will appear which the Builder works with while upgrading the Barbarian King.
  • Each successive upgrade of the Barbarian King adds approximately 2.5% health and 2% damage, but also adds a constant two minutes to his total regeneration time. As a consequence, the Barbarian King’s regeneration rate changes as he levels up. Initially the Barbarian King’s regeneration rate slows down each level, going from 1,700 hit points per hour at level 1 to 1,181 per hour at level 26. Beyond level 26 the rate begins to slowly climb again, eventually reaching 1,186 hit points per hour at level 40.
    • The recovery time no longer caps at level 30; the two minutes added to the regeneration time is applied to all levels.
  • The Barbarian King will wander in circles around his Altar, occasionally seen jumping over walls as well.
  • The Barbarian King is basically the counterpart of the Archer Queen, and vice versa. The Barbarian King is the tank specialist, while the Archer Queen is the damage specialist.
  • The Barbarian King is not affected by the Spring Trap.
  • Starting at level 5, the Barbarian King obtains an ability called Iron Fist which can be used on the battlefield. It partially heals him, summons up to twenty additional Barbarians and grants the Barbarian King and any surrounding Barbarians increased damage and speed. This does not stack with the Rage Spell, and does not affect any other troops except the Barbarian King and nearby (friendly)Barbarians.
  • Once the Barbarian King is deployed, his icon in the troop deployment window becomes the activation method for Iron Fist. Simply click on his icon again and Iron Fist will be activated.
  • When The Iron fist is activated the Barbarian King gains a temporary Rage Spell-like effect around him, except smaller and it only affects Barbarians.
  • The Barbarian King only summons Barbarians equal to the level of your Barbarians researched in your Laboratory (e.g. if you can train level 5 Barbarians, the Barbarian King will summon Level 5Barbarians).
  • The 3rd July 2014 update reduced the effect of the rage spell on the king by 20%.
  • The 16th September 2014 update has halved the regeneration time relative to before that update (up to level 30).
  • When you are in battle and the person you are attacking has their Barbarian King wake up while in battle the Altar will sparkle like he is waking but there will be no Barbarian King to defend the base.
  • When in Village Edit Mode and your Barbarian King wakes up the Altar will sparkle in the place it was before you moved it.
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Ground 16 1.2s 1 tile 13 tiles

 

Level Damage per Second Damage per Hit Hitpoints Regen Time Ability Level Regen Rate hp/min Training Cost Dark elixir Training Time Cumulative Training Cost Dark elixir Cumulative Training Time Town HallLevel Required
1 150 180 1,500 1h N/A. 25.00 10,000 None 10,000 None 7
2 156 187.2 1,560 1h 4m N/A 24.38 12,500 12h 22,500 12h 7
3 162 194.4 1,622 1h 8m N/A 23.85 15,000 1d 37,500 1d 12h 7
4 169 202.8 1,687 1h 12m N/A 23.43 17,500 1d 12h 55,000 3d 7
5 175 210 1,755 1h 16m 1 23.09 20,000 2d 75,000 5d 7
6 182 218.4 1,825 1h 20m 1 22.81 22,500 2d 12h 97,500 7d 12h 8
7 190 228 1,898 1h 24m 1 22.60 25,000 3d 122,500 10d 12h 8
8 197 236.4 1,974 1h 28m 1 22.43 30,000 3d 12h 152,500 14d 8
9 205 246 2,053 1h 32m 1 22.32 35,000 4d 187,500 18d 8
10 213 255.6 2,135 1h 36m 2 22.24 40,000 4d 12h 227,500 22d 12h 8
11 222 266.4 2,220 1h 40m 2 22.20 45,000 5d 272,500 27d 12h 9
12 231 277.2 2,309 1h 44m 2 22.20 50,000 5d 12h 322,500 33d 9
13 240 288 2,402 1h 48m 2 22.24 55,000 6d 377,500 39d 9
14 250 300 2,498 1h 52m 2 22.30 60,000 6d 12h 437,500 45d 12h 9
15 260 312 2,598 1h 56m 3 22.40 65,000 7d 502,500 52d 12h 9
16 270 324 2,701 2h 3 22.51 70,000 7d 572,500 59d 12h 9
17 281 337.2 2,809 2h 4m 3 22.65 75,000 7d 647,500 66d 12h 9
18 292 350.4 2,922 2h 8m 3 22.83 80,000 7d 727,500 73d 12h 9
19 304 364.8 3,039 2h 12m 3 23.02 85,000 7d 812,500 80d 12h 9
20 316 379.2 3,160 2h 16m 4 23.24 90,000 7d 902,500 87d 12h 9
21 329 394.8 3,287 2h 20m 4 23.48 95,000 7d 997,500 94d 12h 9
22 342 410.4 3,418 2h 24m 4 23.74 100,000 7d 1,097,500 101d 12h 9
23 355 426 3,555 2h 28m 4 24.02 105,000 7d 1,202,500 108d 12h 9
24 370 444 3,697 2h 32m 4 24.32 110,000 7d 1,312,500 115d 12h 9
25 384 460.8 3,845 2h 36m 5 24.65 115,000 7d 1,427,500 122d 12h 9
26 400 480 3,999 2h 40m 5 24.99 120,000 7d 1,547,500 129d 12h 9
27 416 499.2 4,159 2h 44m 5 25.36 125,000 7d 1,672,500 136d 12h 9
28 433 519.6 4,325 2h 48m 5 25.74 130,000 7d 1,802,500 143d 12h 9
29 450 540 4,498 2h 52m 5 26.15 135,000 7d 1,937,500 150d 12h 9
30 468 561.6 4,678 2h 56m 6 26.58 140,000 7d 2,077,500 157d 12h 9
31 477 572.4 4,772 3h 6 26.51 145,000 7d 2,222,500 164d 12h 10
32 487 584.4 4,867 3h 6 27.04 150,000 7d 2,372,500 171d 12h 10
33 497 596.4 4,964 3h 6 27.58 155,000 7d 2,527,500 178d 12h 10
34 507 608.4 5,063 3h 6 28.13 160,000 7d 2,687,500 185d 12h 10
35 517 620.4 5,164 3h 7 28.69 165,000 7d 2,852,500 192d 12h 10
36 527 632.4 5,267 3h 7 29.26 170,000 7d 3,022,500 199d 12h 10
37 538 645.6 5,372 3h 7 29.84 175,000 7d 3,197,500 206d 12h 10
38 549 658.8 5,479 3h 7 30.44 180,000 7d 3,377,500 213d 12h 10
39 560 672 5,589 3h 7 31.05 185,000 7d 3,562,500 220d 12h 10
40 571 685.2 5,701 3h 8 31.67 190,000 7d 3,752,500 227d 12h 10

Iron Fist Ability

Ability Level Damage Increase Health Recovery Speed Increase Summoned Units Ability Time
1 56 500 18 6 10s
2 101 620 19 8 10s
3 147 752 20 10 10s
4 195 899 21 12 10s
5 245 1,063 22 14 10s
6 298 1,247 23 16 10s
7 354 1,455 24 18 10s
8 414 1,692 25 20 10s

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