“This Fire-Breathing Hatchling is shy around other air units, but leave it alone and it will throw a fit! When not around other air units, Baby Dragons become enraged and gain bonus damage and attack speed.”
|Level 1 & 2||Level 3||Level 4||Level 5|
- It’s the eleventh elixir troop unlocked in the Barracks.
- The Baby Dragon is a fearsome flying unit and is capable of attacking both ground and air units. Unlike the Balloon, the Baby Dragon is both ranged and deals splash damage, like the Wizard and its adult version.
- A Baby Dragon does short-range splash damage when it attacks. This can only be noticed when used against Clan Castle Troops and Walls.
- Baby Dragons have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemytroops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.
- Baby Dragon could be considered better than their father: They have over half the health, do about half the damage, cost more compared to housing space, but even have a rage mechanic. What is his downside is he can take less hits as a whole.
- Baby Dragons are most powerful on their own, as they become enraged dealing double damage.They have approximately half of the health and damage of their adult brethren, but take up half the space. this makes them ideal as Clan Castle Troops.
- A good offensive strategy is even just mass Baby Dragon. Bring 4 Rage Spells and any other preferable spells, and deploy the Baby Dragons one by one until Clan Castle troops come out or the Air Defense starts targeting them, which you can then proceed to deploy all of them, and Heroes.
- Dragons are powerful air Troops, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Baby Dragons.
- Baby Dragons are wonderful Clan Castle Troops. As a flying unit, the Dragon is completely immune to attacks from mostground troops, and his splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. However, due to his enrage bonus damage, players can choose to request one Baby Dragon and fill the remaining spaces with ground troops.
- Baby Dragons were added on the May 24th, 2016 Update.
- You can have a maximum of 24 Baby Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 27 if you include the 3 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 6 Baby Dragons with two level 3 or higher Clone Spells.
- A Baby Dragon’s shadow is oval, not dragon-shaped.
- The Baby Dragon’s upon-death skeleton is human shaped, similar to the other Troops.
- Baby Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at Clan Castle troops over a wall, etc.).
- The Baby Dragon, along with the Miner, is one of the two troops to be directly transferred from one of Supercell’s other games, Clash Royale.
- The Baby Dragon is the only troop in the game that doesn’t visually change with upgrades.
- This trait was previously used with the Witch, before the Town Hall 11 Update. However, the Baby Dragon is still the only troop in the game that doesn’t visually change from level 2 to level 3.
- The fireballs that the Baby Dragon shoots are similar to the ones fired by Lava Hounds/Lava Pups.
- When a Baby Dragon is enraged, a small purple lightning bolt appears over its head.
- When not enraged, the Baby Dragon deals the least DPS per housing space of any Elixir troop, with 10.5 DPS per housing space at max level.
|Preferred Target||Attack Type||Housing Space||Training Time||Movement Speed||Attack Speed||Barracks Level Required||Range||Enrage Bonus Damage|
|None||Area Splash 0.3 Tile Radius (Ground & Air)||10||10m||16||1s||11||3 tiles||x2|
|Level||Damage per Second||Damage per Attack||Hitpoints||Training Cost||Research Cost||Laboratory Level Required||Research Time|