|Level 1||Level 2||Level 3||Level 4||Level 5||Level 6||Level 7|
|Level 8||Level 9||Level 10||Level 11||Level 12||Level 13||Level 14|
- Archer Towers are extremely versatile structures. They are able to target both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player’s defense.
- Though not available in current game, starting from level 10, an Archer Tower can be geared up by the Master Builder if he is available. This gives the Archer Tower a “Fast Attack” mode, which increases its damage output at the expense of its range, like the Archer Towers in Builder Base.
- Archer Towers can target both Ground and Air Units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
- As Archer Towers have the ability to target both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
- It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
- It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two structures can target air units.
- Their ability to target both Ground and Air Units makes Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
- When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (althoughWizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.
- The best choices for attack are high health troops combined with low health, high attack troops, as the high health troops will soak up all the damage, leaving the low health ones to attack.
- Archer Towers undergo significant visual changes at levels 6 and 12.
- When initially constructed, the Archer Tower has an open wooden lattice supporting a flat wooden platform; an exterior wooden ladder leads from the ground to the platform level. From levels 2 through 5, the lattice structure and wooden platform both receive additional reinforcement.
- At level 2, the Archer Tower gets 4 short posts on the top.
- At level 3, the Archer Tower gets gray stone paddings on the legs and the short posts connect each other.
- At level 4, the Archer Tower has the paddings turn into supports.
- At level 5, the Archer Tower gets stone walls connecting between each support.
- At level 6, the lattice supports and exterior ladder is replaced with an interior staircase and solid vertical supports. The wooden platform receives stone battlements.
- At level 7, the interior staircase is blocked off by a stone wall.
- At level 8, the Archer Tower receives a green flag on each side and metal at the bottom of each leg.
- At level 9, the Archer Tower’s flags get longer and the metal on each leg turns into spikes.
- At level 10, the flags get larger and golden plates get placed around the whole tower.
- At level 11, the color scheme completely changes, and the battlements receive dark iron shields on each corner with stone skulls in between them.
- At level 12, the tower gains golden guard shields on its bottom and golden spikes all over it with silver corners at the top.
- At level 13, the 3 golden guard shields fuse together into 2, becoming thicker and the silver plating on the top becomes golden instead. The plating the lower spikes are attached to become a deep crimson, and the corner shields themselves turn red. The tower also gains a gold colored base at each leg and a lighter hue on the wood on top.
- At level 14, the battlements turn white and now sport golden spikes, with golden chains connecting them both. Large golden spikes replace the smaller spiked braces, and the base is reinforced by a stone lining.
- The number of and apparent level of the Archers atop the tower also change with level.
- When first constructed, the Archer Tower has two Archers on its platform, with the appearance of a level 1 (or 2) Archer, and shoots normal arrows.
- At level 4, They shoot flaming arrows until the Archer Tower is level 7.
- At level 5, the Archers’ appearance changes to that of a level 3 (or 4) Archer.
- At level 7, a third Archer appears, and they start shooting purple arrows (until level 11).
- At level 8, the Archers’ appearance changes to that of a level 5 Archer.
- At level 10, the Archers’ arrows begin to explode on impact!
- At level 11, the Archers’ appearance changes to that of a level 6 Archer and they shoot fire arrows again.
- At level 13, the Archers’ appearance changes to that of a level 7 Archer.
- You don’t need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks. Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
- The Archer Tower is the first defense that you unlock that can attack air troops.
- The number of Archers atop the tower is purely aesthetic. Archer Towers with three Archers at the top have the same range and rate of fire as towers with only two Archers at the top.
- The Archer Tower is one of the two defenses that has Troops on the top of it, the other being the Wizard Tower.
- When you upgrade an Archer Tower there are no Archers on it. The Archers on top also disappear while the tower is being moved.
- When upgrading, the tower appears in the war base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
- Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (which requires a level 8Town Hall), the Archers atop a level 8 Archer Tower (The max level for Town Hall 7) resemble level 5 Archers.
- From the 2014 Winter update, Archer Towers shoot twice as fast as before but still have the same damage per second. This will allow units to be potentially destroyed faster.
- Currently, a level 14 Archer Tower deals the highest consistent DPS (110) out of all defensive structures that can target ground and air troops, tied with the level 9 Hidden Tesla and the level 5 X-Bow in ground and air mode.
- A player can build up to eight Archer Towers, which outnumbers any other defenses (not counting Walls).
- The Cannon and the Archer Tower have 14 upgrade levels, the highest of any building in the game.
– Pressing this icon displays information about the Archer Tower such as Level, Damage Per Second, Hitpoints, Range, Damage type, Targets and Favorite target.
– Pressing this icon upgrades the Archer Tower to the next level if you have enough resources and a free Builder. When the Archer Tower is at maximum level this icon is not shown.
– Pressing this icon finishes an upgrade currently in progress by paying the displayed number ofGems. This icon is only displayed while an upgrade is in progress.
– Pressing this icon cancels the upgrade currently in progress. This icon is only displayed while an upgrade is in progress.
|Town Hall Level||1||2||3||4||5||6||7||8||9||10||11|
|Level||Damage per Second (Long Range)||Damage per Second (Fast Attack)||Damage per Shot||Hitpoints||Cost||Build Time||Experience Gained||Town Hall Level Required|
|Range (Long Range)||Range (Fast Attack)||Attack Speed (Long Range)||Attack Speed (Fast Attack)||Damage Type||Unit Type Targeted|
|10||7||0.5s||0.25s||Single Target||Ground & Air|